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	<title>OLD:Ogres Quickplay Armies - Revision history</title>
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	<updated>2026-06-19T18:46:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<updated>2025-03-09T11:33:10Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:33, 9 March 2025&lt;/td&gt;
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		<author><name>Erfeo</name></author>
	</entry>
	<entry>
		<id>https://www.onepagefan.wiki/index.php?title=OLD:Ogres_Quickplay_Armies&amp;diff=2256&amp;oldid=prev</id>
		<title>Lonsfor at 03:26, 16 November 2022</title>
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		<updated>2022-11-16T03:26:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction=Ogres&lt;br /&gt;
|Image = Ogres.webp&lt;br /&gt;
|Setting=Age of Fantasy&lt;br /&gt;
|Games=[[Age of Fantasy]],&amp;lt;br&amp;gt;[[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]],&amp;lt;br&amp;gt;[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]&lt;br /&gt;
|Species=Ogre&lt;br /&gt;
|Version=2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for &amp;#039;&amp;#039;&amp;#039;Ogres&amp;#039;&amp;#039;&amp;#039; from Age of Fantasy.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: as v2.50 is in constant development the following might not be accurate.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Not Very Many Ogres (500pts)==&lt;br /&gt;
This is a v2.50 list you can build using the &amp;#039;&amp;#039;&amp;#039;Ogre Army&amp;#039;&amp;#039;&amp;#039; box from &amp;#039;&amp;#039;&amp;#039;Mantic Games&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki/&amp;gt;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Kings of War&amp;#039;&amp;#039;&amp;#039;, or any other models of your choice.&lt;br /&gt;
&lt;br /&gt;
Probably the lowest model count army on the wiki at this point level. Each guy hits pretty well, to compensate.&lt;br /&gt;
&lt;br /&gt;
Stone Bones is maybe weird at first glance - simply put, if a weapon with AP(1) targets that unit, it counts as AP(0) instead. AP(2) -&amp;gt; AP(1), and so on, but never lower than AP(0). It doesn&amp;#039;t improve your armor save, only worsen your enemy&amp;#039;s weapons.&lt;br /&gt;
&lt;br /&gt;
The Dual Hand Weapons on the Warriors is a bit strange visually - by default, Warriors only have two attacks apiece, which is extremely bad - so I&amp;#039;m counting the shield as a weapon because they&amp;#039;re pretty spiky. If you&amp;#039;re using Games Workshop miniatures for this, I&amp;#039;m pretty sure there&amp;#039;s some that just have paired weapons.&lt;br /&gt;
&lt;br /&gt;
The Sergeant on the Shooters can be moved wherever you want it - it was just the final 5 points as filler. I put it on that unit because they&amp;#039;re the first ones to get in range, and the safest unit because of said range.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Not Very Many Ogres [500pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Ogre Warriors&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt; [3] Q4+ D4+ | 145pts | Musician, Tough(3)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3x Dual Hand Weapons (A4, AP(1))&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iron Warriors&amp;#039;&amp;#039;&amp;#039; [3] Q4+ D3+ | 195pts | Musician, Stone Bones, Tough(3)&lt;br /&gt;
&lt;br /&gt;
3x Great Weapons (A3, AP(2))&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shooters&amp;#039;&amp;#039;&amp;#039; [3] Q4+ D4+ | 160pts | Sergeant, Tough(3)&lt;br /&gt;
&lt;br /&gt;
3x Hand Cannons (18&amp;quot;, A3, AP(1))&lt;br /&gt;
&lt;br /&gt;
3x Hand Weapons (A2)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special Rules&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Stone Bones&amp;#039;&amp;#039; - Attacks targeting units where all models have this rule count as having AP(-1), to a min. of AP(0).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Still Not Very Many Ogres (750pts)==&lt;br /&gt;
This is a v2.50 list you can build using the &amp;#039;&amp;#039;&amp;#039;Ogre Army&amp;#039;&amp;#039;&amp;#039; box from &amp;#039;&amp;#039;&amp;#039;Mantic Games&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki/&amp;gt;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Kings of War&amp;#039;&amp;#039;&amp;#039;, or any other models of your choice.&lt;br /&gt;
&lt;br /&gt;
Probably the lowest model count army on the wiki at this point level. Each guy hits pretty well, to compensate.&lt;br /&gt;
&lt;br /&gt;
Stone Bones is maybe weird at first glance - simply put, if a weapon with AP(1) targets that unit, it counts as AP(0) instead. AP(2) -&amp;gt; AP(1), and so on, but never lower than AP(0). It doesn&amp;#039;t improve your armor save, only worsen your enemy&amp;#039;s weapons.&lt;br /&gt;
&lt;br /&gt;
The Dual Hand Weapons on the Warriors is a bit strange visually - by default, Warriors only have two attacks apiece, which is extremely bad - so I&amp;#039;m counting the shield as a weapon because they&amp;#039;re pretty spiky. If you&amp;#039;re using Games Workshop miniatures for this, I&amp;#039;m pretty sure there&amp;#039;s some that just have paired weapons.&lt;br /&gt;
&lt;br /&gt;
On the Shaman/Champion, I&amp;#039;m counting his fireballs as weapons for the Dual Weapons, as again, their output it pretty underwhelming without it. &amp;#039;&amp;#039;Gorge&amp;#039;&amp;#039; is a pretty good spell, definitely the one you want to use the first round as buffs never fall off until used. &amp;#039;&amp;#039;Crush&amp;#039;&amp;#039; is probably the second-best, as even if you can only hit one unit, 4 AP(1) hits is still good. The hero is placed in the Iron Warriors unit as it is where &amp;#039;&amp;#039;Gorge&amp;#039;&amp;#039; has the greatest effect if you aren&amp;#039;t in range of two units (because of the AP(2) weapons), and they reap the benefit of the improved armor save from the unit&amp;#039;s 3+ Defense and negation of AP.&lt;br /&gt;
&lt;br /&gt;
The Sergeant on the Shooters can be moved wherever you want it - it was just the final 5 points as filler. I put it on that unit because they&amp;#039;re the first ones to get in range, and the safest unit because of said range. The only model that can&amp;#039;t have it is the hero.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Still Not Very Many Ogres [750pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt; [1] Q4+ D4+ | 115pts | Hero, Tough(6), Wizard(1)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dual Hand Weapons (A8, AP(1))&lt;br /&gt;
&lt;br /&gt;
+&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iron Warriors&amp;#039;&amp;#039;&amp;#039; [3] Q4+ D3+ | 185pts | Stone Bones, Tough(3)&lt;br /&gt;
&lt;br /&gt;
3x Great Weapons (A3, AP(2))&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ogre Warriors&amp;#039;&amp;#039;&amp;#039; [3] Q4+ D4+ | 145pts | Musician, Tough(3)&lt;br /&gt;
&lt;br /&gt;
3x Dual Hand Weapons (A4, AP(1))&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ogre Warriors&amp;#039;&amp;#039;&amp;#039; [3] Q4+ D4+ | 145pts | Musician, Tough(3)&lt;br /&gt;
&lt;br /&gt;
3x Dual Hand Weapons (A4, AP(1))&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shooters&amp;#039;&amp;#039;&amp;#039; [3] Q4+ D4+ | 160pts | Sergeant, Tough(3)&lt;br /&gt;
&lt;br /&gt;
3x Hand Cannons (18&amp;quot;, A3, AP(1))&lt;br /&gt;
&lt;br /&gt;
3x Hand Weapons (A2)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special Rules&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Stone Bones&amp;#039;&amp;#039; - Attacks targeting units where all models have this rule count as having AP(-1), to a min. of AP(0).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ogres Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Gorge&amp;#039;&amp;#039; (4+): Target 2 friendly units within 6” get Furious next time they charge.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Gobble&amp;#039;&amp;#039; (4+): Target enemy model within 12” takes 1 hit with AP(4).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Crack&amp;#039;&amp;#039; (5+): Target 2 enemy units within 18” get -1 to hit next time they shoot.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Crush&amp;#039;&amp;#039; (5+): Target 2 enemy units within 6” take 4 hits with AP(1) each.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Guts&amp;#039;&amp;#039; (6+): Target 2 friendly units within 6” get +3&amp;quot; next time they Advance, or +6&amp;quot; next time they Charge/Rush.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Maw&amp;#039;&amp;#039; (6+): Target enemy unit within 12” takes 9 hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Ogres]]&lt;br /&gt;
*[[Ogres Miniatures]]&lt;br /&gt;
*[[Ogres Tactics]]&lt;br /&gt;
*[[Age of Fantasy]]&lt;br /&gt;
*[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Ogres&lt;br /&gt;
|Links =  [[Ogres|Overview]] - [[Ogres Tactics|Tactics]] - [[Ogres Skirmish Tactics|Skirmish Tactics]] - [[Ogres Miniatures|Miniatures]] - [[Ogres Quickplay Armies|Quickplay Armies]] - [[Ogres Skirmish Quickplay Armies|Skirmish Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{AoF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Fantasy Quickplay Armies]]&lt;br /&gt;
[[Category:Ogres]]&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Lonsfor</name></author>
	</entry>
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