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When they first arrived, they were viewed as monstrous invaders, but after a long war of extermination, breakthroughs in communication lead to a fragile peace. Now, the Hives must come to terms with the legacy of the long war and decide how they are to adapt.
When they first arrived, they were viewed as monstrous invaders, but after a long war of extermination, breakthroughs in communication lead to a fragile peace. Now, the Hives must come to terms with the legacy of the long war and decide how they are to adapt.


==Background Story==
==History==
Over the course of their evolution, the Alien Hives specialised into a number of different roles and environments. Despite this divergence, these sub-species gradually united into a strict caste system led by the apex predator of their world; the Hive Lord. Each caste became specialised in different roles, working together in harmony as their civilization grew.


With a lack of workable metals on their home world, their technology came to be based on psychic abilities and biochemistry, and this knowledge allowed them to adapt themselves and gradually alter native animals as well. The Alien Hives believed that these changes allowed them to exist in more perfect harmony with their world. Perhaps the strangest of these were the ones which came to be adapted for space travel. Alien Hives travel through the stars using massive creatures which they’ve bred for this purpose. These vessels travel from world to world, always requiring a great amount of atmosphere and nutrition for them to store before traveling between the stars. These ships are homes to crews who maintain them, some of whom never step off the ships on which they were born.
==== Origins and Evolution ====
The Alien Hives evolved on a world rich in biological diversity but lacking usable metals. This limitation led them to develop a civilization based on bioengineering and psychic abilities rather than conventional technology. Over time, they diversified into distinct subspecies, each specialized for a specific role within a rigid caste system, led by the apex predators of their society, the Hive Lords.


After traveling through a swathe of the Frontier, the Alien Hives reached the Sirius Sector. Their arrival set off a series of conflicts with the factions in Sirius, as communication proved difficult and the Alien Hives were assumed to be hostile due to their alien appearance and nature. They soon were locked into a war of extermination with the various species of Sirius, which only concluded when the [[DAO Union|DAOU]] managed to communicate with one of their Hive Lords. While it took time to come to true understanding, this opened a path to peace between the species of Sirius and the Hives.
Their technological approach focused on genetic manipulation and psychic capabilities, allowing them to modify not only their own biology but also that of native creatures. They believed these adaptations brought them closer to perfect harmony with their environment. One of their most remarkable achievements was the creation of living ships, bioengineered creatures capable of interstellar travel, designed to store atmosphere and nutrients to sustain their crews during long voyages. These vessels were not mere transports but mobile homes for many Hives, some of whom never set foot on a planet.


Peace provided its own challenges for the Alien Hives, as they soon found themselves confronted with a number of alien ideas and values that challenged the structure of their society. They strive to stand on equal footing with the other Species in the Sirius Sector, ensuring their migratory routes are protected and defending their claims to various worlds in the sector, by force if necessary. Some in the lower castes have begun demanding new rights, undermining the harmonious working of the castes while certain Hive Lords have rejected peace entirely, fearing that the corrupting influence of outsiders might ultimately destroy their way of life completely.
=== Arrival in the Sirius Sector ===
After spreading across the Frontier, the Alien Hives reached the [[Sirius Sector]], where their presence immediately sparked conflict. Their radically different appearance and behavior led many local factions to perceive them as non-sentient threats. The initial inability to communicate escalated into a war of extermination, with humans, elves, orcs, and other races attacking the Hives, viewing their migrations as destructive invasions.


How will your Hive adapt?
The turning point came when the [[DAO Union]] managed to tune into their psychic frequencies and establish contact with a Hive Lord. This breakthrough allowed for negotiations, revealing that the Hives were not mere predators but a civilization with its own logic of survival. However, peace brought new challenges: some lower castes began questioning their place in the hierarchy, influenced by Sirius' individualistic societies, while certain Hive Lords rejected all interaction, fearing that cultural contamination would destroy their way of life.
 
Though some clans adjusted their migratory routes to avoid inhabited planets, others insisted on their right to gather resources, even by force. Today, the Alien Hives remain an enigma in Sirius: a civilization that sees the universe as an itinerant ecosystem, perpetually at odds with those who divide it into borders and permanent colonies.
 
== Society ==
 
==== Caste Structure ====
Alien Hives society operates as a perfectly synchronized superorganism, where each individual fulfills a specific role determined by their biology. At the top of this hierarchy are the Hive Lords, apex predators that combine strategic intelligence with powerful psychic abilities. These innate leaders do not govern through direct commands, but rather through instinctive impulses and shared consciousness fields that the entire Hive can perceive.
 
Beneath the Hive Lords operates a network of specialized castes that maintain society's functioning. The Bio-Engineers are perhaps the most vital, responsible for modifying and maintaining the organic technology that sustains their civilization. The Gatherers, in turn, are tasked with extracting and processing necessary resources during their migrations, working in perfect coordination.
 
The Defenders represent the warrior caste, creatures modified for combat whose strength lies in their group psychic connection. Finally, the Psychics act as communication nodes, amplifying and translating the Hive Lords' directives to ensure the entire swarm acts as a single entity.
 
==== Nomadism and Philosophy ====
For the Alien Hives, constant migration isn't merely a survival strategy, but a fundamental philosophical principle. They view their nomadic lifestyle as the only truly sustainable form of existence, starkly contrasting with the sedentary civilizations they encounter in Sirius.
 
This philosophy leads them to see themselves as cosmic gardeners, taking only what they need from each planet and allowing for natural regeneration. This perspective directly conflicts with factions like the [[Dwarf Guilds]], known for their exhaustive mining operations, or human settlements that transform entire worlds to meet immediate needs.
 
==== Internal Conflicts ====
Prolonged exposure to the Sirius Sector has begun creating tensions within their traditionally cohesive society. Among the Reformists, composed mainly of psychics and gatherers who have interacted with other species, a movement has emerged questioning the rigidity of the caste system.
 
The Traditionalists, led by elder Hive Lords, view these ideas as an existential threat to their way of life. Meanwhile, some Isolationist Clans have chosen to sever all contact with the sector, retreating to the most remote regions of the Frontier in an attempt to preserve what they consider the purity of their civilization.
 
==== Living Technology ====
Unlike other species that rely on metals and circuits, the Alien Hives have developed completely organic technology. Their ships are colossal living beings capable of self-regeneration and adaptation to different space environments. These interstellar creatures not only transport their population but also produce necessary resources for the journey.
 
Their weaponry follows the same biological principle. From corrosive spore bombs to parasitic organisms designed to infiltrate enemy systems, each weapon is a living being modified for a specific purpose. Interface with this technology doesn't require mechanical controls, but rather occurs through psychic and chemical connections, creating perfect symbiosis between user and tool.
 
==== Relations with Sirius Sector Factions ====
The Alien Hives' relationship with the Sirius Sector remains complex and fraught with tension. While factions like the DAO Union see potential in mutually beneficial collaboration, other groups like the Havoc Brothers view them as either another resource to exploit or a threat to eradicate.
 
Their ability to adapt to this new environment will depend on whether they can maintain their collective identity while navigating a universe that values - and often fears - individuality. As one [[Human Defense Force]] analyst observed: "They're not mere invaders. They're a mirror reflecting our own civilization's contradictions."


==Miniatures==
==Miniatures==

Latest revision as of 16:05, 9 July 2025

Alien Hives
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight,
Grimdark Future: Warfleets,
Grimdark Future: Star Quest
Species: Alien

The Alien Hives are a faction of aliens using biotechnology, and is made up of a variety of sub-species which come from the remote frontiers of the galaxy, striving to find their niche in Sirius.

When they first arrived, they were viewed as monstrous invaders, but after a long war of extermination, breakthroughs in communication lead to a fragile peace. Now, the Hives must come to terms with the legacy of the long war and decide how they are to adapt.

History

Origins and Evolution

The Alien Hives evolved on a world rich in biological diversity but lacking usable metals. This limitation led them to develop a civilization based on bioengineering and psychic abilities rather than conventional technology. Over time, they diversified into distinct subspecies, each specialized for a specific role within a rigid caste system, led by the apex predators of their society, the Hive Lords.

Their technological approach focused on genetic manipulation and psychic capabilities, allowing them to modify not only their own biology but also that of native creatures. They believed these adaptations brought them closer to perfect harmony with their environment. One of their most remarkable achievements was the creation of living ships, bioengineered creatures capable of interstellar travel, designed to store atmosphere and nutrients to sustain their crews during long voyages. These vessels were not mere transports but mobile homes for many Hives, some of whom never set foot on a planet.

Arrival in the Sirius Sector

After spreading across the Frontier, the Alien Hives reached the Sirius Sector, where their presence immediately sparked conflict. Their radically different appearance and behavior led many local factions to perceive them as non-sentient threats. The initial inability to communicate escalated into a war of extermination, with humans, elves, orcs, and other races attacking the Hives, viewing their migrations as destructive invasions.

The turning point came when the DAO Union managed to tune into their psychic frequencies and establish contact with a Hive Lord. This breakthrough allowed for negotiations, revealing that the Hives were not mere predators but a civilization with its own logic of survival. However, peace brought new challenges: some lower castes began questioning their place in the hierarchy, influenced by Sirius' individualistic societies, while certain Hive Lords rejected all interaction, fearing that cultural contamination would destroy their way of life.

Though some clans adjusted their migratory routes to avoid inhabited planets, others insisted on their right to gather resources, even by force. Today, the Alien Hives remain an enigma in Sirius: a civilization that sees the universe as an itinerant ecosystem, perpetually at odds with those who divide it into borders and permanent colonies.

Society

Caste Structure

Alien Hives society operates as a perfectly synchronized superorganism, where each individual fulfills a specific role determined by their biology. At the top of this hierarchy are the Hive Lords, apex predators that combine strategic intelligence with powerful psychic abilities. These innate leaders do not govern through direct commands, but rather through instinctive impulses and shared consciousness fields that the entire Hive can perceive.

Beneath the Hive Lords operates a network of specialized castes that maintain society's functioning. The Bio-Engineers are perhaps the most vital, responsible for modifying and maintaining the organic technology that sustains their civilization. The Gatherers, in turn, are tasked with extracting and processing necessary resources during their migrations, working in perfect coordination.

The Defenders represent the warrior caste, creatures modified for combat whose strength lies in their group psychic connection. Finally, the Psychics act as communication nodes, amplifying and translating the Hive Lords' directives to ensure the entire swarm acts as a single entity.

Nomadism and Philosophy

For the Alien Hives, constant migration isn't merely a survival strategy, but a fundamental philosophical principle. They view their nomadic lifestyle as the only truly sustainable form of existence, starkly contrasting with the sedentary civilizations they encounter in Sirius.

This philosophy leads them to see themselves as cosmic gardeners, taking only what they need from each planet and allowing for natural regeneration. This perspective directly conflicts with factions like the Dwarf Guilds, known for their exhaustive mining operations, or human settlements that transform entire worlds to meet immediate needs.

Internal Conflicts

Prolonged exposure to the Sirius Sector has begun creating tensions within their traditionally cohesive society. Among the Reformists, composed mainly of psychics and gatherers who have interacted with other species, a movement has emerged questioning the rigidity of the caste system.

The Traditionalists, led by elder Hive Lords, view these ideas as an existential threat to their way of life. Meanwhile, some Isolationist Clans have chosen to sever all contact with the sector, retreating to the most remote regions of the Frontier in an attempt to preserve what they consider the purity of their civilization.

Living Technology

Unlike other species that rely on metals and circuits, the Alien Hives have developed completely organic technology. Their ships are colossal living beings capable of self-regeneration and adaptation to different space environments. These interstellar creatures not only transport their population but also produce necessary resources for the journey.

Their weaponry follows the same biological principle. From corrosive spore bombs to parasitic organisms designed to infiltrate enemy systems, each weapon is a living being modified for a specific purpose. Interface with this technology doesn't require mechanical controls, but rather occurs through psychic and chemical connections, creating perfect symbiosis between user and tool.

Relations with Sirius Sector Factions

The Alien Hives' relationship with the Sirius Sector remains complex and fraught with tension. While factions like the DAO Union see potential in mutually beneficial collaboration, other groups like the Havoc Brothers view them as either another resource to exploit or a threat to eradicate.

Their ability to adapt to this new environment will depend on whether they can maintain their collective identity while navigating a universe that values - and often fears - individuality. As one Human Defense Force analyst observed: "They're not mere invaders. They're a mirror reflecting our own civilization's contradictions."

Miniatures

  • OPR Alien Hives (Official)
  • Tyranids (Warhammer 40K, Games Workshop)
  • Deep Hive (Oshounaminis)
  • Xenarids (Station Forge)
  • Bugs (Puppetswar)
  • Iron Hive (Maker's Cult)

For a detailed look for the different units see: Alien Hives Miniatures

Grimdark Future factions
Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds
Elven Jesters - Eternal Dynasty - Gangs of New Eden - Havoc Brothers - High Elf Fleets - Human Defense Force
Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans
Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Titan Lords - Wormhole Daemons