Age of Fantasy: Quest: Difference between revisions
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Latest revision as of 00:57, 26 February 2025
Age of Fantasy: Quest is a solo/co-op miniature skirmish adventure game set in a dark magical world, which is played using 32mm miniatures.
The game mechanics are designed to be easy to learn but hard to master, bringing engaging fantasy adventures for new and experienced players alike.
Background Story
A land of magic and mystery, where ancient ruins and powerful artifacts hint at a rich history, but the true origins and nature of the world are shrouded in mystery.
The land is dotted with various kingdoms and factions, each with their own unique cultures and politics. The people of this world possess a range of abilities, from innate magical powers to advanced technology. There are many different races, including humans, elves, dwarves, and others, each with their own strengths and weaknesses. The world is also home to a wide variety of creatures, from dragons and giant beasts to talking animals and mischievous spirits.
The world's landscape is diverse, with towering mountains, dense forests, sprawling deserts, treacherous swamps, and dark, underground realms. It is a world full of uncertainty and secrets, and there are many opportunities for adventure and discovery for those brave enough to seek them out.
Gameplay
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Age of Fantasy: Quest is primarily built around campaign play, so make sure to check out the official narrative campaigns to get the full experience of the game.
See Also
- Age of Fantasy Factions
- Age of Fantasy Miniatures
- Age of Fantasy Skirmish Tactics
- Age of Fantasy Skirmish Quickplay Armies
- Age of Fantasy
- Age of Fantasy Regiments
- Rules FAQ
External Links
- OPR Official Website
- OPR Patreon
- Rulebooks
- Army Books (Hero)
- Army Books (Collection/Enemy)