OLD:Eternal Dynasty Quickplay Armies

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Eternal Dynasty
File:EternalDynasty.webp
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight
Species: Mixed

Here you will find quickplay armies you can build for the Eternal Dynasty from the Grimdark Future universe.

Combat Patrol (1000pts)

This is a v3.1.0 army you can build using the Combat Patrol: T'au Empire box from Games Workshop, or any other models of your choice.

A bit of abstraction is done with the T'au models - the ONI Captain and ONIs say they have '2x' of their Fist weapons. OPR obviously does not care that these are separate - weapons do not need to be modeled.

Spell-wise, Eternal Guidance will be very useful. None of the Dynasty spells are bad, but Spirit Vortex is probably not going to be a good use of tokens at the 1000pt level.

https://army-forge.onepagerules.com/share?id=n6SzxGI6vh3C&name=Eternal_Dynasty

This box also has the advantage of being easily useable for the DAO Union army, whose Quickplay army is based on the same box and changes the playstyle somewhat.

++ Eternal Dynasty [GF 995pts] ++

ONI Captain [1] Q3+ D3+ | 260pts | Fearless, Hero, Tough(6), 1x Mini-Shield Drone(Stealth)
2x Heavy Plasma-Fist (24", A3, AP(4))
Heavy Bash (A2, AP(1))

Dynasty Leader [1] Q3+ D4+ | 130pts | Fearless, Hero, Tough(3), 1x Sage(Caster(2))
Spear-Shock (18", A3, AP(1))
Spear (A3, AP(1))

Warriors [5] Q4+ D4+ | 140pts | Fearless, Shield Drone
5x Shotgun (12", A2, AP(1))
5x CCW (A1)

Warriors [5] Q4+ D4+ | 120pts | Fearless
5x Carbine (18", A2)
5x CCW (A1)

ONIs [3] Q3+ D3+ | 345pts | Fearless, Tough(3), Shield Drone
1 model with 2x Plasma-Fist (24", A2, AP(4))
2 models each with 2x Shred-Fist (18", A2, Rending)
3x Bash (A1)

Army Special Rules
Shield Drone: This model and its unit get Stealth.

Eternal Dynasty Spells
Weaken Soul (1): Target 2 enemy units within 12" get -1 to their next morale test roll.
Dragon Breath (1): Target enemy unit within 12” takes 3 hits.
Eternal Guidance (2): Target 2 friendly units within 6" get +1 to hit rolls next time they shoot.
Mind Challenge (2): Target enemy model within 12" takes 2 hits with AP(4).
Spirit Wind (3): Target 2 friendly units within 12" get +3" next time they Advance, or +6" next time they Rush/Charge.
Spirit Vortex (3): Target enemy unit within 18” takes 1 hit with Blast(9).

See Also

Eternal Dynasty
Overview - Tactics - Firefight Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies
Grimdark Future quickplay armies
Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds
Elven Jesters - Eternal Dynasty - Havoc Brothers - High Elf Fleets - Human Defense Force
Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans
Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Titan Lords - Wormhole Daemons