Grimdark Future Firefight Rules

From OnePageFanWiki

Grimdark Future: Firefight is a game in the "Skirmish" scale of combat. This means that the game is played with armies of a 250 to 500 points each. The armies consist of 5 to 15 units. Units are usually composed of a single model. But some cheaper models are part of a unit of 3.

You can find all the official rules you need to get started here: Official Site

  • The Core Rules have everything you need on one page and can also be found here: Grimdark Future Firefight Core Rules
  • The Beginner's Guide explains everything in more detail
  • The Mission Cards, Campaign and Solo & Co-Op Rules provide additional ways to play the game
  • The Tournament Guidelines and the Tournament Pack offer guidance if you want to set up a competitive tournament

If you're looking for even more you can also get the Advanced Rules by subscribing to the Patreon or buying them from DriveThruRPG. Subscribing to the Patreon for a single month also unlocks all the Advanced Rules on DTRPG, so that tends to be the best option for most people.

If you have any questions about the rules check out the Grimdark Future: Firefight FAQ, or post your question in the "firefight-rules" channel on the Discord server.

Rules Differences

Changes in GFF vs. the base GF game Reduced points for the game (for instance 300 points for a full match vs. 2000 in GF) Smaller Battlefield (4'x4' vs 6'x4' in GF) Smaller coherency distance for units (6" vs 9" in GF) Wounds work differently (not necessarily direct removal of models for each hit) Morale is checked at the end of the whole Round (instead of activations as in GF) Some Special Rules are not present (like Aircraft, Entrenched, Sniper or Transport), some are adjusted (like Blast or Hero) Rules for leaping, pushing and falling.