OLD:Elven Jesters Quickplay Armies

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Elven Jesters
File:Elven-jesters.webp
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight
Species: Elf

Below you will find quickplay armies for the Elven Jesters from Grimdark Future.

Note: as v2.50 is in constant development the following might not be accurate.

Aeldari Patrol (750pts)

This is a v2.50 list that can be build using a Combat Patrol: Aeldari box from Games Workshop, or any other models of your choice.

++ Elven Jesters [750pts] ++
Jesters [5] Q3+ D5+ | 195pts | Dodge, Fast, Furious, Stealth, Strider

5x Shard Pistols (12", A1, Rending)

3x Deathly Embrace (A2, AP(4))

2x CCWs (A2)

Jesters [5] Q3+ D5+ | 190pts | Dodge, Fast, Furious, Stealth, Strider

5x Shard Pistols (12", A1, Rending)

5x Deathly Caress (A2, AP(1), Rending)

Jetbikes [3] Q3+ D4+ | 365pts | Furious, Strider, Tough(3), Very Fast

3x EMP Cannon (18", A6, Rending)

3x Shard Pistols (12", A1, Rending)

3x CCWs (A2)

Special Rules

Dodge - This model gets +2 to defense rolls when fighting in melee.

Very Fast - This model moves +4” when using Advance and +8” when using Rush/Charge.

Aeldari Patrol (1000pts)

This is a v2.50 list that can be build using a Combat Patrol: Aeldari box from Games Workshop, or any other models of your choice.

++ Elven Jesters [1000pts] ++
Jesters [5] Q3+ D5+ | 195pts | Dodge, Fast, Furious, Stealth, Strider

5x Shard Pistols (12", A1, Rending)

3x Deathly Embrace (A2, AP(4))

2x CCWs (A2)

Jesters [5] Q3+ D5+ | 190pts | Dodge, Fast, Furious, Stealth, Strider

5x Shard Pistols (12", A1, Rending)

5x Deathly Caress (A2, AP(1), Rending)

Jetbikes [3] Q3+ D4+ | 365pts | Furious, Strider, Tough(3), Very Fast

3x EMP Cannon (18", A6, Rending)

3x Shard Pistols (12", A1, Rending)

3x CCWs (A2)

Combat Walker [1] Q3+ D2+ | 250pts | Fast, Scout, Stealth, Tough(6)

2x Shard Cannon (24", A4, Rending)

Stomp (A2, AP(1))

Special Rules

Dodge - This model gets +2 to defense rolls when fighting in melee.

Very Fast - This model moves +4” when using Advance and +8” when using Rush/Charge.

Aeldari Patrol (1500pts)

This is a v2.50 list that can be build using a Combat Patrol: Aeldari box from Games Workshop, or any other models of your choice.

Just use Shadow Dance with your mage. Your infantry is very much glass cannon, and getting a 4+ armor save in ranged and a 2+ in melee is a fantastic survivability boost. Psychic Fog is a good use if you know you'll be able to take a unit under 50% the next time you damage them - even a Q3+ Fearless unit is going to be making their test at a 50% chance to pass the next time. Spam infantry units will have pretty much no chance.

++ Elven Jesters [1500pts] ++
Master Jester [1] Q3+ D5+ | 130pts | Dodge, Fast, Furious, Hero, Psychic(1), Stealth, Strider, Tough(3)

Shard Pistol (12", A1, Rending)

2x Deathly Embrace (A2, AP(4)) (Spears are usually AP(4) and they just swing it really fast, just go with it)

Jesters [5] Q3+ D5+ | 195pts | Dodge, Fast, Furious, Stealth, Strider

5x Shard Pistols (12", A1, Rending)

4x Deathly Embrace (A2, AP(4))

1x CCWs (A2)

Jesters [5] Q3+ D5+ | 190pts | Dodge, Fast, Furious, Stealth, Strider

5x Shard Pistols (12", A1, Rending)

4x Deathly Caress (A2, AP(1), Rending)

1x CCWs (A2)

Jetbikes [3] Q3+ D4+ | 365pts | Furious, Strider, Tough(3), Very Fast

3x EMP Cannon (18", A6, Rending)

3x Shard Pistols (12", A1, Rending)

3x CCWs (A2)

Jetbikes [3] Q3+ D4+ | 365pts | Furious, Strider, Tough(3), Very Fast

3x EMP Cannon (18", A6, Rending)

3x Shard Pistols (12", A1, Rending)

3x CCWs (A2)

Combat Walker [1] Q3+ D2+ | 250pts | Fast, Scout, Stealth, Tough(6)

2x Shard Cannon (24", A4, Rending)

Stomp (A2, AP(1))

Special Rules

Dodge - This model gets +2 to defense rolls when fighting in melee.

Very Fast - This model moves +4” when using Advance and +8” when using Rush/Charge.

Elven Jesters Psychic Spells

Psychic Fog (4+): Target 2 enemy units within 12” get -2 to their next morale test.

Discord (4+): Target enemy unit within 6” takes 3 hits with AP(2).

Shadow Dance (5+): Target 2 friendly units within 12” get +1 to defense next time they take hits.

Sorrow (5+): Target enemy model within 12” takes 2 hits with AP(4).

Veil of Madness (6+): Target 2 enemy units within 6” get -3" next time they Advance, or -6" next time they Charge/Rush.

Light Shards (6+): Target 2 enemy units within 6” take 8 hits each.

See Also

Elven Jesters
Overview - Tactics - Firefight Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies
Grimdark Future quickplay armies
Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds
Elven Jesters - Eternal Dynasty - Havoc Brothers - High Elf Fleets - Human Defense Force
Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans
Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Titan Lords - Wormhole Daemons