OLD:Grimdark Future Warfleets Special Rules
This page will go over the special rules in Grimdark Future Warfleets
Anti-Ship
Weapons with this special rule get +1 to hit rolls against ships, but only hit squadrons on rolls of 6+.
Anti-Squadron
Weapons with this special rule get +1 to hit rolls against squadrons, but only hit ships on rolls of 6+.
Blast
When firing a weapon with this special rule, if the target is hit, then all models within 4” of it are also hit (friendly or enemy).
Boarding Pod
Weapons with this special rule may only target ships, targets take 1 boarding marker per hit instead of damage (don’t roll to block). When a ship with boarding markers is activated, roll one die for each marker. On a 4+ the marker is removed, else the target takes 1 damage.
Broadside
Weapons with this special rule may only be mounted on the sides facing, and they may be fired from both side facings at the same time (resolve a different attack for each target).
Deadly
Weapons with this special rule always deal +1 damage per unblocked hit on the target.
Fragile
The first time each round that a model with this special rule takes any damage, it takes +1 damage.
Overheating
When firing a weapon with this special rule, the firing model takes 1 damage for each result of 1 to hit that it rolls.
Twin-Fire
When attacking with a weapon with this special rule, it may be fired at two different targets at the same time.
Rogue
Squadrons with this special rule may skip activating during the squadrons phase to activate in another phase, but may only either move or shoot when activating in another phase.
Sniper
When attacking with a weapon with this special rule, the attacker may choose to assign damage from it to one upgrade of their choice.