OLD:Vampiric Undead Skirmish Quickplay Armies

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Vampiric Undead
File:Vampiric-undead.webp
Setting: Age of Fantasy
Games: Age of Fantasy,
Age of Fantasy: Skirmish,
Age of Fantasy: Regiments
Species: Vampires

Below you will find quickplay army lists for Vampiric Undead playable in Age of Fantasy: Skirmish.

Cultists (250pts)

This list can be built using the Frostgrave Cultists box from North Star Military Figures, or any other models of your choice.

Vampiric Undead – v3.2.0 [250pts]
Drained Leader [1] | Q5+ D5+ | 55pts | Hero, Tough(3), Undead, Necromancer (Caster(2))

Great Weapon (A3, AP(2))

Skeleton Guard [1] | Q4+ D4+ | 15pts | Protected, Undead

Cursed Heavy Hand Weapon (A1, AP(1), Reap)

Skeleton Guard [1] | Q4+ D4+ | 15pts | Protected, Undead

Cursed Heavy Hand Weapon (A1, AP(1), Reap)

Skeleton Guard [1] | Q4+ D4+ | 15pts | Protected, Undead

Cursed Heavy Hand Weapon (A1, AP(1), Reap)

Drained Soldiers [3] | Q5+ D5+ | 25pts | Undead

3x Hand Weapons (A1)

Drained Soldiers [3] | Q5+ D5+ | 35pts | Undead

3x Spears (A1, Counter)

Skeleton Watch [1] | Q4+ D4+ | 25pts | Undead

Crossbow (24", A1, Rending), Hand Weapon (A1)

Skeleton Watch [1] | Q4+ D4+ | 25pts | Undead

Crossbow (24", A1, Rending), Hand Weapon (A1)

Drained Archers [3] | Q5+ D5+ | 40pts | Undead

3x Bows (24", A1), 3x Hand Weapons (A1)

Special Rules

Protected: Attacks targeting units where all models have this rule count as having AP(-1), to a min. of AP(0).

Reap: Enemies that roll to block hits from this weapon take one additional wound for each unmodified result of 1 that they roll.

Undead: Whenever this unit fails a morale test, it counts as passed instead. Then, roll as many dice as remaining models/tough with this rule, and for each result of 1-3 the unit takes one wound, which can’t be ignored.

Caster Spells

Vigour (1): Target 2 friendly units within 12" get +1 to hit rolls next time they fight in melee. Deadly Gaze (2): Target enemy unit within 6" takes 1 hit with AP(2) and Deadly(3).
Spectral Wind (1): Target enemy unit within 6" takes 1 hit with AP(2). Invocation (3): Target 4 friendly units within 18" get Regeneration next time they take wounds.
Dance of Death (2): Target 4 friendly units within 12" get +2" next time they Advance, or +4" next time they Rush/Charge. Curse (3): Target enemy unit within 18” takes 1 hit with Blast(3).

See Also

Vampiric Undead
Overview - Tactics - Skirmish Tactics - Miniatures - Quickplay Armies - Skirmish Quickplay Armies
Age of Fantasy: Skirmish quickplay armies
Beastmen - Chivalrous Kingdoms - Dark Elves - Deep-Sea Elves - Duchies of Vinci - Dwarves - Eternal Wardens
Ghostly Undead - Goblins - Halflings - Havoc Dwarves - Havoc War Clans - Havoc Warriors - High Elves
Human Empire - Kingdom of Angels - Mummified Undead - Ogres - Orcs - Ossified Undead - Ratmen
Rift Daemons - Saurians - Shadow Stalkers - Sky-City Dwarves - Vampiric Undead - Volcanic Dwarves - Wood Elves