Deep-Sea Elves

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Deep-Sea Elves
Setting: Age of Fantasy
Games: Age of Fantasy,
Age of Fantasy: Skirmish,
Age of Fantasy: Regiments,
Age of Fantasy: Quest
Species: Elf

Deep-Sea Elves are elves who have adapted to live deep below the sea through magic, taming the mysterious creatures that dwell beneath the waves. Their war hosts are made up of elite infantry units supported by powerful war-beasts, using dark magic to levitate over the land.

The Deep-Sea Elves are ruled by mages obsessed with knowledge, who rule with absolute authority. Faced with rebellion, the mages decided to destroy their home and live beneath the sea rather than surrender their power. The surviving mages have slowly rebuilt their civilization, still seeking to expand their knowledge and power at any cost.

Background Story

In ancient times, the Elves were driven from the plains by the expanding human tribes. While many Elves fled to the Heartland forest, others were driven into the sea. These Elves discovered a great island to the east of Tyria and made their home there, finding many ruins and relics from lost civilizations.

Most of these relics had been worn away by time, left broken and indecipherable, but the Elves who studied them gained a deep insight into magic and many powerful tools. Some of these wards were still active, and it was only through their magic that the islands were kept safe from flooding. Soon, these scholar Elves became powerful mages and ruled over their people. They learnt to command the beasts of the sea and demanded absolute obedience from their subjects. They used their knowledge to modify themselves to gain greater control over the creatures they controlled, slowly becoming more and more like their monstrous servants, capable of living in the ocean as easily as on land.

As the Mages became increasingly tyrannical and detached from the rest of the sea elves, so too did resistance against them. Eventually, the Mages were faced with revolution, and even their powerful magic and monstrous servants were not enough to quell it. The Mages and their followers became desperate, and chose to release even the creatures which they could not control, though they knew it would require them to destroy the island’s wards.

As the ocean and its monsters poured onto the island, these Elves fled into the deep sea, narrowly escaping the destruction they had wrought. The Elves found new lairs in caverns deep beneath the ocean, where they hid away, as much of their knowledge and relics had been abandoned in the flood, and were now scattered or destroyed. Slowly, the Mages and their servants began to rebuild in the oceans of Tyria, jealously seeking to reclaim the knowledge and power which they had lost beneath the waves.

For centuries now, the Deep-Sea Elves seek out whatever relics and magical knowledge they can find through coastal raids and hidden Voidgates, and some say that they are nearly ready to re-emerge onto the land and forge a new Empire to replace the one they have lost.

How will you reclaim your birthright?

Play Style

The noteable thing about the Deep-Sea Elves is the amount of strider in the army. The units are rather fragile with not much mitigation and low defense values. With only few ranged attacks this army needs to navigate around the battlefield and try to either hold objectives by outmaneuvering the enemy or pile onto single units to take them out quickly.

The heroes can help by either giving better surviability in melee, better chance to hit or giving the attached unit ambush.

Similar To

  • Age of Sigmar: Idoneth Deepkin
  • Kings of War: Trident Realms of Neritica

Miniatures

There are no official miniatures yet. You will need all kind of water creatures and nautical themed elves to represent the differnt units. Giant Crabs, Eels and other creatures with some added water elementals.

See Also: Deep-Sea Elves Miniatures

Deep-Sea Elves
Overview - Miniatures
Age of Fantasy factions
Beastmen - Chivalrous Kingdoms - Dark Elves - Deep-Sea Elves - Duchies of Vinci - Dwarves - Eternal Wardens
Ghostly Undead - Giant Tribes - Goblins - Guilds of the Nexus - Halflings - Havoc Dwarves - Havoc Warriors
High Elves - Human Empire - Kingdom of Angels - Mummified Undead - Ogres - Orcs - Ossified Undead - Ratmen
Rift Daemons - Saurians - Shadow Stalkers - Sky-City Dwarves - Vampiric Undead - Volcanic Dwarves - Wood Elves