OLD:Goblins
| Goblins | ||
| File:Goblins.webp | ||
| Setting: | Age of Fantasy | |
| Games: | Age of Fantasy, Age of Fantasy: Skirmish, Age of Fantasy: Regiments | |
| Species: | Goblin | |
The Goblins are small creatures who dwell in the dark corners of Tyria, making homes where big folk don’t care to go. They rely on numbers and trickery to defeat more powerful opponents.
Goblins have long sought to carve out a place amongst the people of Tyria, only to be either ignored or treated as pests by the other species. The Havoc Wars forced the tribes to unite, and briefly saw them treated with respect by the Grand Alliance, but this respect quickly faded and now the Goblins once more struggle to find their place amongst the big folk.
Background Story
Goblins are one of the most wide-spread and adaptable species in Tyria, who refer to most other species in Tyria as Big Folk, tending to look at them warily. Many big folk tend to view Goblins as thieves and pests, hunting them on sight. Goblins avoid them, except to take what the big folk leave behind and to protect their homes. There are exceptions to this rule, as a Goblin’s friendship is won easily with a little respect, or even just food.
While the tribes and nations of Big Folk claimed valuable lands and built nations throughout Tyria, the minute Goblins were pushed into whatever places remained. Goblins have adapted to live in these remote locations, like forests, caves and other hidden places. This has given rise to many Goblin clans, with radically different cultures, outlooks, and even gods, all influenced by their homelands. These clans vary greatly, from the forest dwelling Spider Clan who allied with the beasts of their native forest, to the plains dwelling Wolf Clan, and the eccentric Bat Clan who made their homes throughout the caves and mountains of Tyria. For most of their history, the Goblins held loyalty only to their own clan and cared little for the others.
The Goblin Clans were forced to come out of the shadows however, when the Havoc Wars began. The Havoc Gods began to destroy caves and forests and rampage through the open plains, forcing many Goblins to flee. Many different clan leaders met together and agreed to unite against this common enemy. The Goblins sent envoys to the Empire and Elves, applying to join the Grand Alliance, but were initially ignored. Yet, as Grand Alliance armies were slowly being driven back, the Goblins were winning small victories and launching raids from behind enemy lines. Goblin troops proved their worth in the war, working as expert scouts, ambushers, and raiders. For a short time, Goblins were treated almost as equals by the Big Folk of Tyria.
The Goblin Clans soon lost their hard earned respect though, as once the Havoc Wars ended and the danger passed, few Humans or Elves were interested in the Goblins or their concerns. The Goblins were expected to simply return back to their forgotten corners of Tyria, and they were once again treated as pests and thieves when they tried to take anything more. The Goblins however remained united even as they returned to their different home, with leaders continuing to meet, offering each other help, and trading goods.
How will you bring respect to your clan?
Play Style
Goblins are a horde army. You will field tons of units, from which none are really good, but you will be able to pile onto enemies and just drown them out. Even the vehicles and monster are comparibly cheap, so you can take several of them. Only the goblin hero can help with either movement or armor piercing to lead your little horde to victory.
See Also:
Similar To
- Warhammer Fantasy: Goblins (Greenskins)
- Age of Sigmar: Gloomspite Gitz
- Kings of War: Goblins
Miniatures
There are no offical OPR models yet. If you want to field goblins, take whatever small units you have. But be prepared to field a lot of them. Other miniatres you might want to look out for a few larger trolls and spiders (ideally with goblins riding on the back).
See Also: Goblins Miniatures
See Also
- Goblins Tactics
- Goblins Skirmish Tactics
- Goblins Miniatures
- Goblins Quickplay Armies
- Goblins Skirmish Quickplay Armies
- Age of Fantasy
- Age of Fantasy: Regiments
- Age of Fantasy: Skirmish
| Goblins |
|---|
| Overview - Tactics - Skirmish Tactics - Miniatures - Quickplay Armies - Skirmish Quickplay Armies |
| Age of Fantasy factions |
|---|
| Beastmen - Chivalrous Kingdoms - Dark Elves - Deep-Sea Elves - Duchies of Vinci - Dwarves - Eternal Wardens Ghostly Undead - Giant Tribes - Goblins - Guilds of the Nexus - Halflings - Havoc Dwarves - Havoc Warriors High Elves - Human Empire - Kingdom of Angels - Mummified Undead - Ogres - Orcs - Ossified Undead - Ratmen Rift Daemons - Saurians - Shadow Stalkers - Sky-City Dwarves - Vampiric Undead - Volcanic Dwarves - Wood Elves |